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Ios App Forging with Pascal Inside ! » ObjectUp Studio Blog

发布时间:2016-12-4 18:39:22 编辑:www.fx114.net 分享查询网我要评论
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Here is a try to work with Firemonkey to port APE, my Physics Engine translation from Alec Cove. Good News : From Win to IOS, throught XE2 IDE, all the stuff gone good. Sad News : On the Device, performance suffer of a major slow down. Update seems to fix partially the stuff, but I did not get it at this time. Here is the IOS simulation device : As you can see, 33 FPS in the best world ever, the fake one Here is now the real device, on IOS 4.3 with an Iphone 3GS : 5 FPS !! Argl. ) As you can see, the whole process take about 0,100 ticks (approx. 100ms) So, normally, we should reach about 10FPS on this device. So, What is wrong ? No idea for instance, I assume the FMX subsystem took the 500 ms theoricaly available… Hope that will be fixed in future. I noted too that the Bitmap.Assign take a lot of time, I thing there are certainly other way to do that. To finish on a cool view, I thing really this platform is a great blast for all Pascal programmer, and I feel it good for the next month, if Embarcadero will work in a same way in the upcoming month than the 10 past ! 引文来源  Ios App Forging with Pascal Inside ! ? ObjectUp Studio Blog

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