unity平台的预处理

发布时间:2017-2-21 11:01:31 编辑:www.fx114.net 分享查询网我要评论
本篇文章主要介绍了"unity平台的预处理 ",主要涉及到unity平台的预处理 方面的内容,对于unity平台的预处理 感兴趣的同学可以参考一下。

UNITY_EDITORDefine for calling Unity Editor scripts from your game code.UNITY_STANDALONE_OSXPlatform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).UNITY_DASHBOARD_WIDGETPlatform define when creating code for Mac OS dashboard widgets.UNITY_STANDALONE_WINUse this when you want to compile/execute code for Windows stand alone applications.UNITY_STANDALONE_LINUXUse this when you want to compile/execute code for Linux stand alone applications.UNITY_STANDALONEUse this to compile/execute code for any standalone platform (Mac, Windows or Linux).UNITY_WEBPLAYERPlatform define for web player content (this includes Windows and Mac Web player executables).UNITY_WIIPlatform define for compiling/executing code for the Wii console.UNITY_IPHONEPlatform define for compiling/executing code for the iPhone platform.UNITY_ANDROIDPlatform define for the Android platform.UNITY_PS3Platform define for running PlayStation 3 code.UNITY_XBOX360Platform define for executing Xbox 360 code.UNITY_NACLPlatform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER).UNITY_FLASHPlatform define when compiling code for Adobe Flash.

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